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Observation Models

 

In low level vision, an observation is a rectangular array of pixel values. In some cases, the observation may be sparse, that is, it is available at . Every pixel takes a value in a set . In practice, is often the set of integers encoded by a byte (8 bits), as the results of normalization and quantization, so that .

An observation d can be considered as a transformed and degraded version of an MRF realization f. The transformation may include geometric transformation and blurring and the degradation is due to random factors such as noise. These determine the conditional distribution , or the likelihood   of f. A general observation model can be expressed as

 

where B is a blurring effect, is a transformation which can be linear or nonlinear, deterministic or probabilistic, e is the sensor noise and is an operator of addition or multiplication. In practice, a simple observation model of no blurring, linear transformation and independent additive Gaussian noise is often assumed. Each observed pixel value is assumed to be the sum of the true grey value and independent Gaussian noise

 

where is a linear function and . The probability distribution of d conditional on f, or the likelihood of f, is

 

where

 

is the likelihood energy. Obviously, the above is a special form of Gibbs distribution whose energy is due purely to single-site cliques in the zero-th order neighborhood system (where the radius r=0), with clique potentials being . If the noise is also homogeneous, then the deviations = are the same for all .

The function maps a label to a real grey value where may be numerical or symbolic, continuous or discrete. When is symbolic, for example, representing a texture type, the ordering of the MRF labels is usually not defined unless artificially. Without loss of generality, we can consider that there is a unique numerical value for a label and denote simply as . Then the likelihood energy becomes

 

for i.i.d. Gaussian noise.

A special observation model for discrete label set is random replacement. An is transformed into according to the following likelihood probability

where contain un-ordered labels for and , , and . In this model, a label value remains unchanged with probability p and changes to any other value with equal probability . This describes the transition from one state to another. The simplest case of this is the random flip-over of binary values.

A useful and convenient model for both the underlying MRF and the observation is the hierarchical GRF model [Derin and Cole 1986 ; Derin and Elliott 1987]. There two-levels of Gibbs distributions are used to represent noisy or textured regions.   The higher level Gibbs distribution, which is usually an MLL, characterizes the blob-like region formation process while the lower level Gibbs distribution describes the filling-in, such as noise or texture, in each region. This will be described in detail in Section 2.4.1.



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